P+ - Game & Watch - Subaction - AttackDash
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Stats
IASA: |
35 |
Hitboxes active: |
3-28 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
60 |
50 |
50 |
Normal |
Kick |
6 |
6 |
6 |
|
Frames:7-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
60 |
50 |
120 |
Normal |
Kick |
6 |
6 |
5 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- FrameSpeedModifier { multiplier: 2.5, unk: 0 }
- AsyncWait(2.5)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- AsyncWait(5.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- ModelChanger { reference: 0, switch_index: 4, bone_group_index: 1 }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 50, shield_damage: 6, bkb: 60, size: 5.08, x_offset: 0.0, y_offset: 1.99, z_offset: 3.98, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- AsyncWait(9.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 120, wdsk: 0, kbg: 50, shield_damage: 6, bkb: 60, size: 5.08, x_offset: 0.0, y_offset: 1.99, z_offset: 3.98, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(31.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- AllowInterrupts
GFX
- AsyncWait(2.0)
- if (HitboxConnects)
- DisableInterrupt(10106)
- DisableInterrupt(10105)
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(4467)
- SyncWait(1.0)
- SoundEffect1(4465)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }